I get the feeling you haven’t tried them side by side, because If you had you would know the huge difference. Vive Pro 2 is not a slight bump in resolution. Apparently it was just a temporal thing while he was a 1 man team so he could learn more, so nothing too notable. I didn’t remember the Onward thing, so I went back and read about it. I guess they just don’t care enough, or they don’t think it will be worth it for them. Valve is very hands off about it for some reason, or at least not as open as Facebook and Epic have been. Yeah, you are dead right on the funding part there, I got to agree with that. The campaign offers up three-ish hours of gameplay, so it’ll be good opportunity to pop back onto Batuu to see the conclusion of the first’s mostly blaster-heavy story. We gave the first a not wholly-unrespectable in our review for its fun set pieces and Star Wars wow-factor, although the campaign suffered from a lack of enemy variety and only has a single boss battle. Star Wars: Tales from the Galaxy’s Edge – Last Call will be available on the Oculus Quest platform September 15th for $10, or a total of $35 for the full experience which includes the first installment too. The apprentice has now leveled up into a Jedi Knight, and must teach her Padawan, Nooa, the ways of the Force - while learning some lessons herself.” The story of Ady’Sun Zee continues in The Sacred Garden, set in The High Republic era many years after her first Tale. There’s also set to be some more Jedi action here too. “With an unlikely collection of allies including Lens Kamo, Hondo, Mubo, R2-D2, and C-3PO behind you, infiltrate the First Order’s operation and attempt to thwart an evil that threatens all of Batuu.” “Additionally, you stumble upon a hidden First Order facility far, far away from Black Spire Outpost - highly dangerous and growing in secret,” the studio says. In it, you’ll get to explore new environments on Batuu including Sardeevem Chasm and the Cavern of the Moons, which contain the standard smattering of the series’ mainstay: pirates and puzzles. It’s launching September 15th, coming exclusively to Quest. Original Article (September 3rd, 2021): The episode, dubbed Star Wars: Tales from the Galaxy’s Edge – Last Call, is set to feature new tales and adventures that let you explore the wilds of Batuu as you help Dok-Ondar recover an ancient artifact. The original article (and trailer) announcing Last Call follows below: In order to play, you’ll need have beaten the original story, so if you’ve deleted your previous game progress you’ll need to go back and beat the game again to have access to the new content. Update (September 15th, 2021): ILMxLAB released ‘Last Call’ on Quest today, which is capping the series off with four major stories that will get you doing things like blasting away at pirates and First Order storm troopers, wielding a lightsaber as a Jedi knight, and taking on the role of a highly-skilled assassin droid.Ī previous headline suggested Last Call would be a game in its own right, however the content is actually being offered as an in-app paid DLC for $10, which you’ll find within the Star Wars: Galaxy’s Edge game on Quest. The in-app paid DLC comes exclusively to Oculus Quest starting today. Sonic doesn't have much to see.ILMxLAB, the immersive entertainment studio from Lucasfilms, is bringing the final installment of its Star Wars: Tales from the Galaxy’s Edge VR game. Or if not, then interesting things to see. I like my games to have some amount of challenge. It's one of the lamest games I've played in recent memory. Style over substance.Ī lot of people enjoy Frontiers so I guess some people like this roller coaster thing it has going on. Why have so many? I think just for style? Which maybe sums up thr whole game. They all do the same thing, a big damaging attack. There are a dozen combo moves and stuff but I don't know why. So much of the game has strange depth that is basically useless. Which makes it a game that I find not engaging. You have very little say over the course. But its like a roller coaster and not a race track. The "fun" as far as I can tell is supposedly derived from the speeding around in the bouncing and grinding. You jump on a spring, the camera angle changes, you grind a rail and press jump a few times and it spits you out at a token to collect. The sonic stuff just locks you into a little obstacle course basically. The combat, the exploration, and the sonic stuff (grinding rails, bouncing off springs, etc) are all 1/10 on the difficulty scale. It requires almost zero skill to do anything.
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